Now that A2 is completed, the "Amazing Adam" started to look at type (typography) with us, he explained the beginning of typography, the creator and the evolution of it in the following centuries leading to today's modern visuals of different fonts. We had a mini history lesson and learnt different types of typography, including: Black Letter by Gutenberg, humanist and italics by Italy, enlightenment and abstraction, industrial revolution 'Monster' fonts, late 21st reformed fonts and lastly, the futuristic and narrative font. In all of these fonts, we looked at the typography design, such as the kerning, x-height, and serifs. And most of all, we talked about examples of how it is used. Such as the monster fonts were used in the headers of newspapers during the industrial revolution.
![]() |
| All typography covered and summed in a simple explanation. |
Furthermore, we then started to think of ideas for games and brainstormed many ideas around either platform-based games or maze-based games. I chose the platform path and listed down many ideas including characters, power-ups, background, colours and menu options. I have applied my knowledge from previous tasks to provide a range of ideas. Consequently, I will refine and narrow down on my ideas as time goes on. This will allow me to see the plus and the negatives, what is limited and what is beneficial, as a result this will let me come to a conclusion and decide which narrative I would choose. For all of the work I have done in the past, I have saved it and would be able to use this as an evidence log to show how my game is decided and created in the future.
Lastly, during self study, I thought about the ideas of the games and started researching information about the ideas I have brainstormed on my sketchbook. Ultimately, I continued practicing Photoshop at text effects and also started to consider character sprite creations.
![]() |
| My Blogger Banner - Monster-based font. |

