Monday, 12 January 2015

Unit 22 & Unit 1 Complete! C-c-combo Breaker!

Hey all!

Today was yet another productive Monday as I got my head down to complete the remaining pieces of work for Unit 22. At the start of the first lesson, "Zoetic Zoe" explained to people about writing their review for their personal development plan. As I have already concluded that particular task I was permitted to move onto continuing my U22A4T2_TechnicalDocument which I started last night at home. In my technical documentation, I explained about how my platform game was created. I did this by dividing my explanations into different phases of development, these are: brainstorm, design specification, storyboard, asset design and creation, coding, and user feedback. Afterwards, I wrote about how my code uses algorithmic designs such as its code structure and how it solves a solution when an event occurred. In short, I explained how my objects trigger and release from one event to the next as of when the player collides with a certain object i.e. collectables and power ups. In addition to the previous paragraph, I formerly then explained the structure of my game such as the user interfaces of my main menu lay out, as well as my level design and font/theme choice. Even though all this was just for the criteria P7, I was dedicated to give my all.
Technical Documentation
Similarly, afterwards I started another unit named U22A4T2DChan_Improvements. In that document, I copy and pasted my user feedback in the form of a table along with my comments and improvements. Originally, I was meant to state the changes and apply them with a detailed justification. However, I had already done that compassed that in the previous assignment, A3. So to add further information, I went back to Game Maker Studio and performed screen dumps of before and after for when I have applied the improvement. I did this because according to "Zoetic Zoe", the inspector will be looking at my work for this specific unit, therefore I needed to give more evidence willingly. Nevertheless, I tried exceptionally hard this unit. I believe everyday is a time for us to improve so working hard and reaching your potential is better than just being average.
Feedback & Improvements
This led to the culmination of Unit 22. I proof read my work to avoid mistakes, especially my past and present tense. Wherever there is a mistake, I proceeded to make the changes to words that are present tense instead of past - this is because the game has already been made and I have already done the tasks, so it becomes the past. Next, I submitted my U22A4 work along with my U1A3T2 as today is the deadline for the PDP (personal development plan) and personal review which I had completed sometime last week.

With absolutely everything, I could continue further to improve my game, however I believe that is unnecessary as the game does not have to be perfect. So I now have decided to read the theory behind for tomorrow/Thursday's new unit with "Amazing Adam" and "Jovial John". I also have the choice to come into college or not. I believe I will to keep my spirit high. In addition to that, I would prepare by reading about next unit's course at home as well as filling up my scheme of learning sheets on both unit's with "Zoetic Zoe" tomorrow. Lastly, I will also begin drawing again.

Overall today was a successful day, I believe I should achieve at least a lot of the criterias without being arrogant as I know I have worked incredibly hard. Unit 22 was fun.